The Inseminator Game Cheats

Welcome to the The Inquisitor Walkthrough! Take on the role of Tobias, a young and inquisitive monk, as you search for the truth on a quest to save a remote village! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete The Inquisitor game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by

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Walkthrough Menu

General Tips

  • You may play this game in full screen or windowed mode by pressing “Alt + Enter.”
  • From the option menu you can adjust a variety of settings like screen mode, music and sound volume.
  • You can access a journal by clicking the book at the bottom left corner.
  • Next to the journal is the menu button.
  • Click on the crucifix at the bottom right corner to access the hints.
  • The inventory items will be stored in the tray at the bottom of each scene.
  • You can use an inventory item by picking it up and click it onto the area you wish to use it in.
  • Hints are unlimited but they need to recharge before they can be used again.
  • The hidden objects are randomized. The solution may vary.
  • You can skip any cut scene by pressing the skip button but puzzles cannot be skipped.

Chapter 1: A Mysterious Letter

  • The game starts with a cut scene.
  • Find all the hidden objects in the scene.
  • Pick up the JOURNAL and head to the town of Buchenfeld.
  • Click on the door of the first house to the right, watch or skip the cut scene then click again to enter.
  • Find all the hidden objects in the scene.
  • Exit the house and click on the door of the next house to the left.
  • Pick up the HAIR PIN from the inventory and use it on the lock to activate a puzzle.
  • Click on the tumblers in the following order: 7-2-5-4-5. This is just one of many possible solutions.
  • Find all the hidden objects in the scene.
  • Exit the house and use the KEY on the tower’s door, watch or skip the cut scene and enter the tower.

Chapter 2: Shadows of the Past

  • After the cut scene find all the hidden objects in the scene.
  • Read the letter, click anywhere to continue and head back to the Pharmacist’s house.
  • Find the 15 differences between the two images.
  • When you click on a difference it will disappear from the image.
  • The inventory items can’t be used here but you can always use the hint button if needed..
  • Click on the pelt to remove it and discover a door. Click on it to access the cellar.
  • You need a light to search the cellar.
  • Head back to Bresser’s house and grab the CANDLE.
  • Return to the cellar at the Pharmacist’s house, pick up the CANDLE from the inventory and use it on the torch to light up the room.
  • Find all the hidden objects in the scene.
  • Exit the house and return to Bresser’s house.
  • Pick up the MIXTURE from the inventory and use it on Katrin.

Chapter 3: On the Trail of a Witch

  • After the cut scene exit the house and the town back to the bridge.
  • Take the road to the right of the bridge to get to the Mill.
  • Find the ten sacks of flour.
  • Grab the PLANKS leaning against the wall, pick them up from the inventory and use them on the bridge to repair it.
  • Cross the bridge on to the other side of the river to get to the Crossroads.
  • Find all the hidden objects in the scene.
  • Pick up the HAND SCYTHE from the inventory and use them on the bushes blocking the path on the right side of the scene.
  • Click on the path to access the next screen.
  • Find all the hidden objects in the scene.
  • Head back to the Mill.
  • Pick up the HAND SCYTHE from the inventory and click on the rope that’s holding up the barrel.
  • Grab the IRON RING from the floor and cross the bridge to the next screen.
  • You will give the IRON RING to Farmer Temser so he can move the cart and clear the path.

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Chapter 4: Friend or Foe?

  • After the cut scene make your way back to where the cart was and go west to the farm.
  • Enter the first house to the right.
  • Find all the hidden objects in the scene.
  • Exit the house and enter the first one from the left.
  • Find all the hidden objects in the scene.
  • Exit the house and find the 13 differences between the two images.
  • When you click on a difference it will disappear from the image.
  • The inventory items can’t be used here but you can always use the hint button if needed.
  • Find the matching footprint by clicking on the correct match.
  • The footprint you need to match up shows up on the left.
  • Look for the matching footprint on the right.
  • Some footprints look alike but there are slight differences between them, examine them carefully.
  • The solutions may vary.
  • Find the 18 differences between the two images.
  • When you click on a difference it will disappear from the image.
  • The inventory items can’t be used here but you can always use the hint button if needed..
  • After the cut scene cross the bridge to the next screen and take a right at the crossroads.
  • Click on the door to enter the castle.

Chapter 5: Riders of the Apocalypse

  • After the cut scene find all the hidden objects in the scene.
  • Read the letter, click anywhere to continue, go back to the farm and enter Derwalt’s cabin.
  • Find the 12 scraps of paper.
  • Put the pieces together to form a letter.
  • Click once on a piece to pick it up and drag, click again to release it.
  • After reading the letter click anywhere to continue.
  • Find all the hidden objects in the scene.
  • Exit the house and head to the Crossroads.
  • Find the 10 differences between the two images.
  • When you click on a difference it will disappear from the image.
  • The inventory items can’t be used here but you can always use the hint button if needed..
  • Head south to the Mill.

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Chapter 6: In Pursuit of the Truth

  • After the cut scene find all the hidden objects in the scene.
  • Exit the house and find the 15 differences between the two images.
  • When you click on a difference it will disappear from the image.
  • The inventory items can’t be used here but you can always use the hint button if needed.
  • Click on the door of the Pharmacist’s house.
  • You will find that the door is locked with four deadbolts.
  • To unlock the deadbolts pick up the HAIR PIN from the inventory and click on them in the order shown in the following screenshot.
  • The solutions for each lock are as follows.
  • The combination for lock #1 is: 7-3-4-1-6-5.
  • The combination for lock#2 is: 2-4-7.
  • The combination for lock #3 is: 1-3-5-6-4-7-2.
  • The combination for lock#4 is: 2-4-6-5.
  • There are other possible solutions.
  • Click on the cellar door to enter.
  • Find the 16 scraps of paper.
  • Put the pieces together to form a map.
  • Click once on a piece to pick it up and drag, click again to release it.
  • Exit the house, go south to the bridge, go east to the Mill, go west to the Crossroads and take the first right to the Cesspool.
  • Find the 15 differences between the two images.
  • When you click on a difference it will disappear from the image.
  • The inventory items can’t be used here but you can always use the hint button if needed.
  • Pick up the HAMMER from the inventory and use it on the log to find a secret entrance.
  • Click on the log and find all the hidden objects in the scene.
  • Grab the CLOTH, pick it up from the inventory and use it on the SWORD.
  • Pick up the SWORD from the inventory and use it on the dead roots.
  • Exit through the hole in the upper left corner of the screen.

Chapter 7: Lucifer’s Messenger

  • After the cut scene find all the hidden objects in the scene.

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  • Grab the FEATHER and the PELT.
  • Pick up the PELT from the inventory and place it under the door.
  • Pick up the FEATHER from the inventory and place it on the door’s lock to push out the KEY.
  • Click on the PELT to pull it back and grab the KEY.
  • Pick up the KEY from the inventory and use it on the lock to open the door.
  • Click on the door to exit the room.
  • Head back to the Pharmacist’s house.
  • After the cut scene enter the castle.
  • Find the 14 differences between the two images.
  • When you click on a difference it will disappear from the image.
  • The inventory items can’t be used here but you can always use the hint button if needed.
  • Click on the torch to the left of the fireplace to discover a secret passage and enter it.
  • Find all the hidden objects in the scene.
  • Click on the picture on the right wall to activate a puzzle.
  • Arrange the sliding tiles so that they match the shield’s design.
  • Grab the diary from beneath the puzzle.

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  • Exit the castle, look at the well and then try to go south to the Crossroads.
  • After the cut scene enter the castle and go back to the secret chamber.
  • Find the 16 differences between the two images.
  • When you click on a difference it will disappear from the image.
  • The inventory items can’t be used here but you can always use the hint button if needed.
  • Combine the two pieces of CLOTH in your inventory by placing one on top of the other.
  • You can view the cloak design in your journal.
  • Exit the castle and click on the well to access the final puzzle.
  • Click on the symbols around the wheel in the same order the appear on the cloak.
  • For each symbol align the constellation correctly by rotating the two wheels.
  • Please refer to the following screenshots for the solution.
  • After you finish the puzzle the well will open.
  • Head south towards Crossroads for the final cut scene.
Congratulations! You have completed The Inquisitor!

Created at: 2010-05-30

Amusing, but absurdly difficult

The game concept is cute and amusing. The art style is attractive even if the girls hair is the only thing to change (what no other races? i.e. black/asian/what have you) But there are much more negative events than positive in my opinion.

I'd have to disagree with the 'realistic stress' comment when you posted this. Gaining stress seems okay, but getting rid of it isn't (if it was, everyone in the world would be psycho killers by now). Stress seems unbelievably hard to get rid of. Vacations and sex don't lower stress noticeably; which is odd to me (considering sex is his mission: stress should drop a lot when he succeeds. Is it a compound bonus for repeating an event (multiple sex scenes in a row)? I can't find a reliable way of relieving stress and always lose it around day 20 (meaning the pervert lima bean loses it; not me specifically).

Gifts seems a pointless waste of money since I haven't noticed any improvement in getting laid either way.

Is there a difference between the various girls groups? I mean is there a difference in trying to woo a college girl than a flight attendant?

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And maybe it's just because I lose before an event happens but, what is the point of some of these locations? The alley by the house and the parking lot never have anything in them and there doesn't seem to be a point in leaving money in the bank. And what's the deal with the bathtub? it's never done anything that I can tell.

I think the biggest problem of the game is that there just isn't enough positive feedback in these events that actually do accomplish anything. It's obvious when we fail and the negative effects involved, but when we succeed; nothing seems to improve in a helpful way (most notably stress).

On a side note, you website hasn't updated this game and still runs without the stress bar.