Beatmania Iidx Emulator

Beatmania IIDX (863 JAB) for MAME Rom file. File information/download page. Windy Fairy and Jennifer Taylor have continued to improve MAME’s support for Konami rhythm games, making beatmania IIDX, Beatmania III, Keyboardmania and ParaParaParadise games playable. CoolROM.com's game information and ROM download page for beatmania IIDX 7th style (GCB44 JAA) (MAME). UPDATE: ended up visiting the arcade with iidx and my timing was pretty trash. Just had to focus a bit more and it felt better. Definitely my time playing LR2 so far has done more good than bad cause the mechanics were there (at least for 8th Dan songs), just gotta refine my timing. Beatmania iidx 10th style (arcade) Beatmania iidx 11 iidx red (arcade) Beatmania iidx 12 happy sky (arcade) Beatmania iidx 13 distorted (arcade) Beatmania iidx 14 gold (arcade) Beatmania iidx 15 dj troopers (arcade) Beatmania iidx 16 empress (arcade) Beatmania iidx 17 sirius (arcade) Beatmania iidx 18 resort anthem (arcade).

The arcade precursor to Guitar Hero and Rock Band’s plastic instruments craze of the early 2000s is Beatmania, a rhythm game that lets players unleash their inner DJ. The unique mix of skill and rhythm needed to play Beatmania make it one of the most demanding music games of its time, but is the game’s DJ gameplay fun enough for most players?

Money makes the world go round

Beatmania’s odd-shaped controller resembles a DJ console, complete with five buttons and a turntable. These buttons, arranged like an “M,” resemble the keys of a piano, and are the main controls of the game, as the players have to hit these buttons as they show up on the screen.

As with many other rhythm games, the notes on the screen fall in a cascade-like fashion, and players will have to press the corresponding buttons once they hit the bottom. Additionally, a prompt to scratch the turntable might also appear to spice things up a little.

The points in the game are represented as “Money” and players are graded on a scale. That scale isn’t affected by the player’s total Money, but by their overall accuracy during the song. It’s better to take your time and be as precise as possible rather than simply racking up points in Beatmania.

Learning the ropes

Due to the game’s unique nature, it’s a blessing that Konami decided to include a Practice mode. In Practice, players can learn the basics of the game from DJ Konami, as he tells players how to correctly play Beatmania via a voice-over.

Once you’re familiar enough with the basics, it’s time to take on Normal Mode. This mode, as its name might suggest, is Beatmania’s main event: players choose a song from a pool and play it for points. As the player beats songs, new and more difficult tracks get added to the song pool.

Expert Mode will give even the more skilled Beatmania players a run for their money. In this mode, players play through all the songs in a set in order, losing energy (represented by the “Audience” bar) faster than usual. Thankfully, continues are allowed, but that doesn’t make Expert Mode any easier.

Familiar beats

As a Japanese developer, Konami made sure to include the talents of many local artists. That said, these DJs might be a bit obscure for American audiences, even for the most avid electronic music enthusiasts.

There’s one negative aspect about the song selection that’s worth mentioning: most of the songs are too long. This baffling decision is weird considering that Beatmania started as an arcade game, where shorter songs would mean more quarters being spent.

Luckily for non-electronic music fans, the guys at Konami also made sure to include some great nods to their other game series. Remixes of music from Castlevania or Metal Gear Solid can be found in the setlist, meaning that fans of other series can try playing a song they’ve already listened to many times before.

Beatmania is a great start for a franchise, but by itself, it’s a simple game that lacks any meaningful depth. The arcade nature of the gameplay means that play sessions of Beatmania are kept sweet and short, with little reason to spend time with the game other than to master the small selection of songs it has to offer.

The controls work great, and if you’re a fan of Japanese electronic music you’ll find some great tracks here. This is a game for a very niche audience, and for those in that audience, Beatmania is a game that won’t disappoint.

Pros:

  • Solid controls
  • Clear interface
  • Some remixes of other Konami classics

Cons:

  • Lack of gameplay modes
  • Obscure tracklist
  • Earlier songs are of questionable quality
Overall rating: 6
This article is acknowledged by @TMCH_EZ2DX and staff of game center where they are from Japan. Thanks so much.
Let's discussion about to capture and broadcast the Beatmania IIDX 20 Tricoro. Currently, most of IIDX monitor has been fixed as 1280x720 HD resolution mode, so I will focused on HD mode.
1. Specification of new IIDX 20 Tricoro machine PCB
- Resolution : 1280x720 60Hz
- DVI-I output 1 : This is for main monitor.
- DVI-I output 2 : It must be connected from PCB to capture card during before power on the IIDX
- DVI-D output : Not confirmed for use (No ouput signal has been through by DVI-D))
- 3.5 stereo output : It has connected to machine's amplifier. To use this, it should be needed the Y jack.
2. Devices for capture.
- Capture device : 'Full HD resolution' capable any kinds of device include DVI or HDMI input
- DVI/HDMI cable or HDMI cable with DVI-to-HDMI adapter

Beatmania Iidx Simulator


- 3.5 stereo audio cable or 3.5-RCA stereo cable
- 3.5 Y jack for split the audio signal
In this work, there is no used display splitter to prevent for EDID/DDC problem, instead of that used by IIDX PC DVI-I output 2. Sometimes, the game occur the lag during its powered on continuously by this method, at own risk if you do.
3. The devices those are for this article
- Avermedia Live Gamer Portable C875
- HDMI―DVI cableEmulator
- RCA 3.5 stereo audio split jack
- 3.5-RCA stereo cable
4. Connecting the cable
- Connect the DVI-HDMI cable from IIDX to C875 as corresponding to below picture.
- Split the audio signal by Y jack, then connect to C875 audio input
- Power on the C875, then power on the IIDX machine
- Capture it
Connect from IIDX DVI-I output 2 to C875 HDMI input


5. Result and problem
- The screen has been captured very clearly however, in some cases you can see 'force scaled' screen as below screenshot.Iidx
(Also this problem has been confirmed by other cards.)
Micomsoft SC-500N1/DVI (Startech PEXHDCAP), DVI ouput to HDMI input case.
Avermedia AVT-C127, DVI ouput to HDMI input case.

Beatmania Iidx Emulator Free


- in the case of C875, the color range of capture has fixed YUV422 8bit

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0-255、so that the screen would be occured cut the range of black and white color that would be quiet different than orignal. Change the color range from 0-255 to 16-235 using AviUtl filter could be fixed this problem (actually NOT permanently restore).


ex) The screen has force scaled.
(confirmed by C875 or C127, IIDX DVI-I output 2 to capture HDMI input)
ex) Well captured screen (SC-500N1/DVI, IIDX DVI-I 2 output to capture DSUB(DVI) input)

i.e.) This problem is confirmed that occured by capture source's spec. We can evade this by change the setting by NVIDIA control panel or AMD/ATI catalyst property that set to 'No scaling'. However the arcade machine's OS are typically 'Windows Embedded'. In addition, to change the setting even if we connect keyboard/mouse, there are no response, instead of that we had changed the setting it restored back the setting over next power on :D. To evade the force scaled, use the EDID emulator and connect it between IIDX and capture card then it can be permanently capture the screen.
I've found pther case that has no logner to see the 'force-scaled' used by different monitor and HDMI splitter in one of game center in South Korea. I'm not sure whether both monitor and splitter has been change since where the game center had used other ones. I guess the successed result of 'no-force-scaled' is by monitor. In fact, the splitter has split function, just copy digital signal 'as is', that would not be affect the scale effect.
Updated 2015.10.20
New display mode 'HD*' has released without notice. It would be captured as perfect pixel matched, no more need to EDID/DDC emulator. Just change HD to HD* in dip switch setting(tell to machine operator/owner).


ex) Permanently 1:1 pixel captured screen with EDID emulator
(SC-500N1/DVI, IIDX DVI-I 2 to capture DVI or HDMI)

6. Summary
- Connect the cable from IIDX DVI2 output to C875 HDMI input - Split the audio signal from IIDX 3.5 stereo output and connect to C875 audio input
- Power on the C875 -

Beatmania Iidx Simulator

Power on the IIDX machine

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- Insert the SD card to C875 - Push the C875 record button then start the record. - After record, fix the color range using AviUtl (Not must, just If you want)